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Technology

Game Rez Shoulder Rig

One problem with game models is the shoulder collapsing. Due to the limitations of joint counts and morph targets the solution needs to be relatively simple and light weight. In the test I created I added 6 joints around the shoulder. Two are for the pectoral muscle and its insertion point. Two are for the trapezious and its insertion point. The last two are for the shoulder blade. The two bones for the muscles stretch and twist as the shoulder moves. The shoulder blade is constreind to two points one anchored to the rib cage and one anchored to the clavical causing it to float as the shoulder rotates. The constraints would be baked out at export.

Rendered Example